--- Best enjoyed with headphones ---

Delve into the dark secrets of alchemy. Explore a mysterious cabin in the woods. Decipher glyphs, codes and poems. Combine unusual ingredients through alchemical processes, and uncover things that would be better left unknown.

--- Controls ---

Arrow keys / WASD - Move
Mouse - Interact with the world
Tab/I - Inventory
J - Journal
Esc/Q - Close Book
AD / Mouse - Switch book pages


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This game was made in 2 weeks for the Pirate Software - Game Jam 15 with the Theme "Shadows and Alchemy"

Game Design Document is visible following this link

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsDeep Rest Games, Gamma_Sigma
GenrePuzzle
Made withGodot
Tags3D, Creepy, Narrative, Point & Click

Comments

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Thanks a lot for playing!

It was our first time doing a point and click type of game, some design choices are pretty questionable haha but I'm super glad that you enjoyed it!
Next time we'll definitely focus on the feeling of "watch out, something just happened!". And a hint system, that can help too haha

Thanks for the super nice and constructive feedback!

(+1)

Such a cool experience!

This is one of my favorite genres, so I had lots of fun, especially with rhymed riddles :) And the overall eerie atmosphere reminded me of Lovecraft stories, very nice.

I must say though that some puzzles were quite tricky and made me do a bit of brute-forcing!  But some I got right on my own and it was very pleasant, like the puzzle with the bull or grinded pepper :) 

Almost in the end of the game I found a page in the journal that says that every stance is an ingredient :D I guessed so, but wasn't 100% sure that it was the case.

And I looked through the comments to learn about the key, it is pretty well hidden indeed! 

It would be definitely great to have some hint system or more impact while obtaining new items or changing the old ones: I sometimes didn't notice that something has already happened,  like I got a new ingredient in my inventory without seeing it, and it made the game a bit trickier that it should be, I guess. Maybe some kind of a popup or some sound would help! 

I played it to the end and loved it :)